﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace ERF
{
    // http://web.archive.org/web/20080515095709/http://ziggyware.com/readarticle.php?article_id=155
    class DeferredRenderer
    {
        // Holds color and specular intensity.
        private RenderTarget2D colorRT;
        // Holds normal and specular power.
        private RenderTarget2D normalRT;
        // Holds depth data.
        private RenderTarget2D depthRT;


    }
}
